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My C64 and Me

My first home computer was something made by Tandy (not a Trash 80, this thing was more like a C64). We had some games, but what sticks out in my mind was a game called “Poltergeist.” It sucked. My dad quickly realized just how crappy the thing was, and exchanged it for a C64.

Initially, we had our C64 connected to our main television. I remember when you wanted to play it, you had to change to channel 4 then slide a switch on the back of the TV to see the lovely lovely blue (back when a blue screen was what you wanted). Later, my dad invested in an actual monitor for it, so we could move the thing into an actual office.

I remember those early games well. We didn’t have joysticks when we first got it, just paddles. You know…kinda like a crappy driving wheel with a single button. All of the games were on these HUGE cartridges and the slot was ALWAYS in a dumb place.

Then came the tape drive. It was glorious. All I had to do was pop in an audio cassette, type in a few commands, and in 15-30 minutes I was off and running with games that put the cartridges to shame. Plus you could put them in a tape deck and jam out the whines, whistles, and buzzes. “Borrowing” from a friend was easy by just dubbing the tape, as long as you didn’t get too many generations down the line.

It wasn’t long before “PRESS PLAY ON TAPE” became too much to bear. I don’t know how much data the thing held, but it was WAAAAAY too slow. Enter the 5¼” floppy. This bad boy held 320KB of data. With a cheap little device you could add another notch, making it double sided (that 740KB for the mathematically challenged).

The 5¼” evolved into the 3½”. 720KB standard. 1.44MB if you got the high-density. I could hold virtually everything I had collected over the years on just a handful of disks. You could put this thing in you pocket, and it has a nice hard plastic shell to protect the gooey center. Life was good.

Back in those days, there was a magazine called Compute Gazette. Each month brought new information to my eyes. But, the real catch was the back of the mag…several applications you could enter manually and would work…usually. That’s what started my computer fetish. Blame them.

In the end, I had upgraded the C64 to a C128. I had a 512KB RAM expansion unit (for a total of 640KB). I had two 3½” drives, one 5 1¼” drive, and two printers, a mouse, two joysticks (killed the paddles years ago), and a 1200 baud modem. I was able to do somewhat some nice desktop publishing and research online using Q-Link. I got so productive my parents were accused of doing my homework for me. My dad’s reply, “I don’t know how to do that stuff.”

No matter how pimped out my C128 was, there was always a bit of jealousy running through me. I had friends with PCs and Amigas that put mine to shame. All magazine adds showed screenshots from OTHER systems. Why? Let’s not forget the C128 was overshadowed by the Amiga, so it didn’t get much attention or software.

Eventually, the C128 had to go. It was given to a nice family that would treat it well. I remember as we drove away seeing it looking out the window at me. I waved. It did nothing. Stupid computer…couldn’t even wave after all I had done for it!!!

Since then, I’ve checked out a few emulators. When that blue screen flashes to life, I can’t help but think of those carefree summer days spent typing away…just my C128 and me. I like to think it’s still out there somewhere and not under tons of garbage, maybe in a collector’s closet. I know I’ll never see it again. It lives only in my heart. POKE 53281,0 good buddy.

Inspired by the I'll give *you* a religious debate - Retro games, Amiga emulation, and more... posting on Rory's BLOG.

Print | posted on Saturday, June 04, 2005 12:02 PM

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# re: My C64 and Me

Tandy was BAD BAD BAD!!! EVIL!!!

Mostly.

Sounds like the one you had was a real clunker.

I had a Tandy 1000 XE, and I liked it better than the IBM because:

1) 16 colors
2) 3 channel sound...
3) ...one of which was digital

Playing "Police Quest" on the IBM was cool, but hearing the digitized recording of a gunshot playing over the Tandy's speaker impressed me so much that I replayed the game - just to see it with those 12 extra colors, and just to hear the three channels of sound playing around and over each other.

But I had friends who had Tandys that were just utter, utter crap. Mine was bottom of the line in their PC clone category, but at least it wasn't one of the uber nasty Radio Shack OS style things they put out.

Ick.

Anyway, it sounds like you made up for it later by getting a c128, upgraded to the gills, which makes you a spoiled bastard!

BAD BAD BAD!!! EVIL!!!

:)
6/4/2005 2:18 PM | Rory

 re: My C64 and Me

So you used to get Compute's Gazette. I used to get Compute!, their general publication that covered all sorts of machines. They were true believers in making their type-ins multi-platform. Often they'd publish a game with a version for Atari 8-bit, Vic-20, C-64, C-128, Apple II, TI-99/4A, Atari ST, Amiga, and some others I can't even remember, in BASIC. In their later years they started printing more and more programs written in machine language, which sucked, because all you did was type in a bunch of decimal numbers into their MLX editor. They didn't print listings in assembly language. You couldn't learn a thing from them, because they didn't even describe how the game did what it did. In the early days of Compute! they'd not only give you the type-in (in BASIC), but a good description of what it was doing internally. Very educational!

Compute! was (and still is) my all-time favorite magazine. I remember being heartbroken though when in 1988 they stopped printing type-ins, at least in the general Compute! edition. Apparently they kept publishing program source code in their Gazette editions. In any case I haven't found a magazine since that equalled it, though Antic, an Atari magazine with type-ins, came close.

By the way, Richard Mansfield, one of the later editors of Compute!, before it went under in the early 90s, writes now for DevX.com. He wrote a real barn-burner recently titled, "OOP is Much Better in Theory Than in Practice". Ooh, boy! Did that set people off, including Rory!
6/6/2005 1:15 AM | Mark Miller

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